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Module Flow
Flow
**Frequency: 1/10** Quite an interesting way to solve some certain optimization problems.
Resources
- [CP Algorithms: Maximum flow - Ford-Fulkerson and Edmonds-Karp](https://cp-algorithms.com/graph/edmonds_karp.html)
Problems
Maximum Flow
37 / 48
1500
Chores 3
16 / 24
1600
Brewing potion 7
4 / 6
1900
Selling potion
2 / 5
2000
Build the board
1 / 6
2100
Graph
Flow
Heuristic
Introduction to Heuristic
Dynamic Programming
Convex Hull Trick / Li Chao tree
Tree
Centroid Decomposition
Game Theory
Sprague - Grundy theorem