Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 243 / 261 900
Coins 369 / 389 900
Coins 2 299 / 315 1000
Game on array 208 / 223 1100
Longest increasing subsequence 2 257 / 277 1100
Convolution 168 / 204 1200
Regular bracket sequence 170 / 187 1200
Faulty addition 115 / 123 1300
Weird bank 114 / 118 1300
Delete operation 128 / 170 1400
Palindromize 112 / 115 1400
Color ribbon 74 / 102 1400
Unique subsequences 141 / 161 1500
Unique subsequences 2 81 / 101 1500
Cow exhibition 56 / 70 1500
Knapsack 3 121 / 139 1600
Compressing array 65 / 75 1600
Regular bracket sequence 2 50 / 61 1600
Maximum path 3 50 / 56 1600
Concating substring 37 / 41 1600
Soil 55 / 63 1700
Stacking boxes 55 / 74 1700
String transformation 43 / 55 1800
Palindromic quadruple 37 / 50 2000