Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 301 / 326 900
Coins 440 / 464 900
Coins 2 360 / 380 1000
Game on array 271 / 286 1100
Longest increasing subsequence 2 308 / 330 1100
Convolution 210 / 250 1200
Regular bracket sequence 217 / 239 1200
Faulty addition 150 / 160 1300
Weird bank 157 / 163 1300
Delete operation 161 / 213 1400
Palindromize 148 / 152 1400
Color ribbon 101 / 148 1400
Unique subsequences 169 / 198 1500
Unique subsequences 2 106 / 131 1500
Cow exhibition 75 / 92 1500
Knapsack 3 155 / 180 1600
Compressing array 84 / 98 1600
Regular bracket sequence 2 71 / 88 1600
Maximum path 3 66 / 78 1600
Concating substring 48 / 58 1600
Soil 70 / 82 1700
Stacking boxes 70 / 95 1700
String transformation 57 / 69 1800
Palindromic quadruple 47 / 60 1900
Finding teammates 8 / 8 1900