Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 179 / 192 900
Coins 286 / 303 900
Coins 2 224 / 241 1000
Game on array 153 / 163 1100
Longest increasing subsequence 2 180 / 195 1100
Convolution 117 / 145 1200
Regular bracket sequence 105 / 113 1200
Faulty addition 71 / 77 1300
Weird bank 64 / 70 1300
Delete operation 81 / 111 1400
Palindromize 69 / 69 1400
Color ribbon 38 / 59 1400
Unique subsequences 99 / 116 1500
Unique subsequences 2 50 / 66 1500
Cow exhibition 29 / 37 1500
Knapsack 3 85 / 99 1600
Compressing array 43 / 52 1600
Regular bracket sequence 2 30 / 39 1600
Maximum path 3 26 / 30 1600
Concating substring 18 / 20 1600
Soil 37 / 42 1700
Stacking boxes 36 / 52 1700
String transformation 22 / 33 1800
Palindromic quadruple 13 / 21 2000