Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 366 / 391 900
Coins 511 / 538 900
Coins 2 428 / 451 1000
Game on array 324 / 342 1100
Longest increasing subsequence 2 370 / 394 1100
Convolution 252 / 294 1200
Regular bracket sequence 260 / 283 1200
Faulty addition 181 / 193 1300
Weird bank 194 / 201 1300
Delete operation 201 / 257 1400
Palindromize 192 / 196 1400
Color ribbon 126 / 177 1400
Unique subsequences 191 / 221 1500
Unique subsequences 2 129 / 155 1500
Cow exhibition 95 / 116 1500
Knapsack 3 174 / 205 1600
Compressing array 97 / 113 1600
Regular bracket sequence 2 87 / 105 1600
Maximum path 3 82 / 96 1600
Concating substring 58 / 70 1600
Soil 78 / 91 1700
Stacking boxes 83 / 109 1700
String transformation 64 / 75 1800
Palindromic quadruple 55 / 72 1900
Finding teammates 12 / 13 1900