Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 648 / 682 900
Coins 836 / 866 900
Coins 2 695 / 727 1000
Game on array 566 / 587 1100
Longest increasing subsequence 2 630 / 661 1100
Convolution 449 / 509 1200
Regular bracket sequence 486 / 509 1200
Faulty addition 344 / 374 1300
Weird bank 389 / 398 1300
Delete operation 393 / 464 1400
Palindromize 417 / 423 1400
Color ribbon 304 / 361 1400
Unique subsequences 365 / 400 1500
Unique subsequences 2 271 / 306 1500
Cow exhibition 232 / 276 1500
Knapsack 3 355 / 394 1600
Compressing array 231 / 254 1600
Regular bracket sequence 2 204 / 229 1600
Maximum path 3 192 / 218 1600
Concating substring 139 / 168 1600
Soil 145 / 176 1700
Stacking boxes 148 / 184 1700
String transformation 115 / 128 1800
Palindromic quadruple 96 / 123 1900
Finding teammates 55 / 57 1900