Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 226 / 244 900
Coins 355 / 373 900
Coins 2 285 / 301 1000
Game on array 199 / 211 1100
Longest increasing subsequence 2 244 / 261 1100
Convolution 164 / 200 1200
Regular bracket sequence 163 / 176 1200
Faulty addition 111 / 118 1300
Weird bank 110 / 114 1300
Delete operation 123 / 162 1400
Palindromize 106 / 108 1400
Color ribbon 69 / 96 1400
Unique subsequences 134 / 153 1500
Unique subsequences 2 79 / 97 1500
Cow exhibition 54 / 69 1500
Knapsack 3 119 / 137 1600
Compressing array 64 / 74 1600
Regular bracket sequence 2 47 / 59 1600
Maximum path 3 49 / 55 1600
Concating substring 36 / 40 1600
Soil 54 / 62 1700
Stacking boxes 55 / 73 1700
String transformation 42 / 54 1800
Palindromic quadruple 35 / 48 2000