Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 281 / 305 900
Coins 411 / 431 900
Coins 2 335 / 351 1000
Game on array 254 / 269 1100
Longest increasing subsequence 2 287 / 308 1100
Convolution 196 / 233 1200
Regular bracket sequence 202 / 221 1200
Faulty addition 139 / 149 1300
Weird bank 146 / 151 1300
Delete operation 152 / 203 1400
Palindromize 136 / 140 1400
Color ribbon 91 / 133 1400
Unique subsequences 161 / 188 1500
Unique subsequences 2 100 / 119 1500
Cow exhibition 70 / 87 1500
Knapsack 3 144 / 167 1600
Compressing array 76 / 88 1600
Regular bracket sequence 2 66 / 84 1600
Maximum path 3 61 / 71 1600
Concating substring 45 / 50 1600
Soil 66 / 74 1700
Stacking boxes 66 / 89 1700
String transformation 55 / 67 1800
Palindromic quadruple 44 / 58 2000