Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 633 / 664 900
Coins 818 / 848 900
Coins 2 681 / 714 1000
Game on array 555 / 576 1100
Longest increasing subsequence 2 615 / 647 1100
Convolution 438 / 498 1200
Regular bracket sequence 475 / 498 1200
Faulty addition 340 / 369 1300
Weird bank 386 / 395 1300
Delete operation 389 / 462 1400
Palindromize 408 / 414 1400
Color ribbon 300 / 357 1400
Unique subsequences 358 / 392 1500
Unique subsequences 2 265 / 300 1500
Cow exhibition 224 / 267 1500
Knapsack 3 346 / 386 1600
Compressing array 222 / 246 1600
Regular bracket sequence 2 201 / 227 1600
Maximum path 3 187 / 211 1600
Concating substring 137 / 164 1600
Soil 144 / 171 1700
Stacking boxes 147 / 181 1700
String transformation 114 / 127 1800
Palindromic quadruple 96 / 123 1900
Finding teammates 54 / 56 1900